Horizon Forbidden West Review: Gorgeous Open World Let Down by AAA Game Design

Horizon Forbidden West — out February 18 on PS4 and PS5 — is an expansive game. For better and worse, that’s typical of modern-day role-playing titles that are meant to serve as flagship products for gaming giants. In industry parlance, these are known as AAA releases. (For 2022, Horizon Forbidden West is one of three confirmed games — alongside Gran Turismo 7 and God of War Ragnarök — Sony is set to release for its elusive next-gen console, the PlayStation 5.) A lot of what Horizon Forbidden West does feels like a version of what is going around in open-world AAA games everywhere. The vast map is populated with endless icons, there’s a lot of loot to be collected (a major annoyance in the aftermath of a big battle), and you’re asked to grind your way through.

Enemies — in most cases here, animalistic machines — are found in hundreds of “sites” across the Horizon Forbidden West map. Even if you eliminate all of them in a particular area, they will respawn when you return next time. This is a game-y and artificial inclusion, one that seemingly exists to serve the developer’s interests — Horizon Zero Dawn’s Mathijs de Jonge returns as game director — rather than the world of Forbidden West. By resetting these areas rather than clearing them out for good, Horizon Forbidden West allows players who are stuck and need to farm XP to level up. It serves no purpose other than to fulfil the grind mechanism.

What is also artificial is how machine sites are thought out. As you progress through Horizon Forbidden West, the protagonist Aloy (Ashly Burch) will learn how to override certain machines and ride them. The idea is to allow faster traversal and give you another combat tool. But you don’t learn how to take control of every machine at once — they are doled out slowly. Keeping that in mind, developer Guerrilla Games places those machine sites close to your mission location where you can utilise your override ability. Sure, it’s all supposed to be helpful for the player. But the world of Horizon Forbidden West feels manufactured after a point, like it’s all constructed to serve one player.

From Elden Ring to Horizon Forbidden West, Games to Play in February

Horizon Forbidden West PS5 features and performance

The DualSense’s rumble comes alive mostly in story cutscenes, and in combat depending on the kind of enemies you’re facing. Trigger tension is omnipresent in a game largely about a bow and arrow.

I faced just one bug during a big battle that forced me to redo that stage, which was particularly frustrating given how intense and strategic battles can be. It’s only happened once though, and Guerrilla has already rolled out a patch ahead of release.

I can’t speak to performance on the outdated PS4 and its improved cousin PS4 Pro. Horizon Forbidden West is a 98GB download on the PS5.

Horizon Forbidden West review: looks and level design

Mind you, I don’t have any problems with the game’s world or the machines. Horizon Forbidden West looks gorgeous on the PlayStation 5. We still haven’t figured out how to replicate how real human hair behaves, as Aloy’s hair flows and bounces a little too much here, but in terms of moving towards individualised strands, this is probably the closest we’ve come. The score — put together by Joe Henson, Alexis Smith, Joris de Man, Niels van der Leest, and Oleksa Lozowchuk — is also splendid. At times, I just wanted to stand in one place and listen to the music.

The machines in Horizon Forbidden West have intricate designs — I wouldn’t call them gorgeous, but they are fascinating — but it seems like so much time went in designing them that Guerrilla Games forgot how to justifiably include them. The reason dealing with these machines feels artificial is because you’re on your way to something else. In most cases, these interactions are not part of a mission, hence they are meaningless. It’s poorly-designed padding. I just want to get to my destination, stop throwing obstacles in my way.

Once I began tiring of the game’s incessant desire to push me to engage with more and more machines — in addition to uninteresting side quests that failed to grab my attention — I figured I would try and see if I could just push my way through Horizon Forbidden West. You know, just gallop from point A to point B while ignoring everything along the way. For those who like immersing themselves in the main story like me, I’m pleased to report that it’s largely possible. But naturally, it impacts your character’s level.

And quite adversely so, as Horizon Forbidden West is designed for you to get lost over and over. Even when I did partake in side quests and random machine encounters, I found myself quickly falling behind the recommended power level for main missions. This is a way for the game to signal that I should have been doing even more stuff away from the story. Funnily enough, even some side quests were asking for two levels higher. The gap kept on increasing — when I was at level 6, the main mission was designed for level 8. By the time I was level 12, I was staring at main missions that were level 17 or beyond. To me, it all suggested that the grind would just get worse and worse as the game went on.

Dying Light 2 Review: When Zombies Meet Parkour

Machine Strike in Horizon Forbidden West
Photo Credit: Sony/Guerrilla Games

There is a lot to do here. Outside of the main and side quests, there are a series of melee pits where you can test your, well, melee skills. Even the melee pits are a victim of the game’s grind mentality. And there are mini games such as machine strike — it feels like a take on chess and checkers combined with its own custom rules and pieces — which was one of my favourite things to do in Horizon Forbidden West.

Horizon Forbidden West review: new world, new problems

Horizon Forbidden West opens with Aloy looking for a backup of an advanced AI known as Gaia (Lesley Ewen) who can help her put an end to the Blight, an infestation thanks to a terraforming AI that is operating without the proper instructions. Aloy is reunited with Varl (John Macmillan) early on, who becomes her partner and an audience surrogate of sorts. But Aloy is not one to accept help, she has always had a saviour complex. As the player, you will undertake most missions on your own — very few missions have AI allies.

For a game about a protagonist who takes the weight of the world on her shoulders, and who is told repeatedly to learn how to trust others, Horizon Forbidden West misses the point on that boat. If the theme of Horizon Forbidden West is for Aloy to recognise that allies are important, then you would hope that the game would deliver on the thematic promise. Instead, Aloy spends most of the game basically proving that she can handle it all on her own.

Anyway, back to the story. Tracing the Blight, Aloy leaves the lands of the Carja and heads into the Forbidden West, named for the Tenakth who rule those lands ruthlessly. The Tenakth are painted as the others by everyone as violent and radical — they are not one unit, but three tribes who are forced to unite after a vengeful general named Regalia (Angela Bassett) creates a rebellious faction and declares war on the Carja and the other Tenakth.

Uncharted Legacy of Thieves Collection Review: No Movie Tie-In, No Sweat

Tenakth in Horizon Forbidden West
Photo Credit: Sony/Guerrilla Games

With the Tenakth, Horizon Forbidden West runs into a thorny issue. In the post-apocalyptic USA that forms the world of the Horizon games, the remaining humans have been pushed back to the Stone Age or something. They are now divided into a series of clans and tribes, whose attire borrows from Native Americans among others. Aloy can don these too. But most of the people wearing them, including Aloy, look — and more importantly — and sound like modern-day white people. That’s not a good look. First, the natives were literally erased by white people — and now their clothing is being adopted by them? This is a few steps beyond cultural appropriation.

Horizon Forbidden West review: new skills and tools

Aloy gains a bunch of new tools and abilities in this sequel to Horizon Zero Dawn. In the former department, the big three are the Pullcaster, Shieldwing, and diving mask. Pullcaster is pretty much a grappling hook — you can pull down barricades, and you can use it to climb to places you couldn’t originally get to. The Shieldwing is essentially a parachute, allowing you to jump from heights and not die. (Don’t worry, there are no stamina concerns here as with The Legend of Zelda: Breath of the Wild.) The diving mask lets you stay underwater. They are all are navigational tools; they didn’t serve a purpose in combat in the time I spent with Horizon Forbidden West. Additionally, you can use your Focus to scan for edges that Aloy can jump onto, allowing for freeform climbing.

On top of those, Horizon Forbidden West sports an expanded skill tree where you can define how Aloy grows as a character. You can unlock them with the help of skill points that are earned every time you level up. The skills vary from new combat and weapon techniques to getting better at concentrating and laying down traps. They are split down six sections — Warrior, Trapper, Hunter, Survivor, Infiltrator, and Machine Master — allowing you to define how Aloy develops. As you push deeper into a tree, you’ll come across an all-new Valor Surge system. These are special abilities, from landing critical hits to becoming invisible, that can be unlocked with “tactical gameplay”. Basically, they help you gain an upper hand in tough situations.

Rainbow Six Extraction Review: Not Even for Rainbow Six Siege Diehards

Combat in Horizon Forbidden West
Photo Credit: Sony/Guerrilla Games

Horizon Forbidden West review: gameplay and verdict

Horizon Forbidden West lays out its arsenal slowly across the beginning of the game. It runs you through the skills on offer, how to look for resources, how to craft items of importance, and how to discover places of importance. From that standpoint, the game is designed wonderfully. Horizon Forbidden West eases you into its elaborate world, laying down the tools you’ll need to put to good use together as the game unfolds. It also tells you how to spot every machine’s different elemental weakness and strength — there is a lot of variety on offer here — though the game doesn’t always teach you how to make the correct choices. As a result, you’re left on your own at times, and it doesn’t make for a pretty picture. Speaking from personal experience here ????

You can take a stealth approach to combat — Horizon Forbidden West affords a lot of stealth opportunities, thanks to conveniently-placed tall grass — but stealth hits aren’t a one-hit KO with all machines. For some, it just damages them a bit and, naturally, alerts them to your presence. Good luck handling them after that. This is another way — in addition to everything I said at the start about loot, grind, and endless meaningless objectives — Horizon Forbidden West feels similar to recent Assassin’s Creed titles. (Except there, Ubisoft caved to fan demands after they bemoaned the removal of one-hit assassination.)

And just like Ubisoft’s mega-hit franchise, Horizon Forbidden West has a lot of the right ingredients but it’s let down by the pitfalls of AAA game design. Too often now, big event games are conflated with how much they offer and how long they last. That’s a factor of the budgets involved and the cost to user — these games are so expensive to make that the likes of Sony are now asking for Rs. 4,999/$70 on the PS5. (Owing to fan backlash, Sony is offering free PS4 to PS5 upgrades for Horizon Forbidden West, but Gran Turismo 7 and God of War Ragnarök won’t make those concessions.) And in turn, studios feel pressured to give players a lot to do if they are forking over so much money. That is an unnecessary and unfortunate correlation, one that is holding back games such as Horizon Forbidden West from being tight experiences that don’t feel the need to pad things out.

Pros:

  • Looks and runs great on PS5
  • Score is splendid
  • Machines intricately designed
  • ‘Machine strike’ is fun
  • New navigational tools
  • Valor Surge is helpful
  • Eases you into the game

Cons:

  • World feels artificial and manufactured
  • Poorly-designed padding
  • Pushes you to grind
  • Story undercut thematically
  • Thorny cultural appropriation with clothing
  • Not all stealth hits are one-hit KO
  • Deceitful PS5…

.

Gran Turismo 7 Review: Passion Without Flair

Gran Turismo 7, out Friday on PS4 and PS5, is a little staid. There’s nothing wrong with its cars, how they drive, or how the game looks. You would expect that from the veterans at Polyphony Digital — the Sony-owned developer has made every entry in the 25-year-old Gran Turismo simulation racing game series, with the franchise present on every mainline PlayStation console generation — who spent roughly three years actively developing Gran Turismo 7. But it feels antiquated in some ways, lacking the flair and personality of modern racing titles.

For one — it might feel counterintuitive to say this, but it’s not — the soundtrack isn’t anything special. Gran Turismo 7 could’ve learnt from the best racing game in recent memory, Forza Horizon 5, which understands how crucial music is to the experience of racing in games. Firstly, the series developers Playground Games put a lot of work and thought into the tracks they pick and its radio stations, with radio jockeys weaving in and between tracks to supply commentary and make its world feel alive. Plus, Forza Horizon has always known how to work with music, editing and splicing it together to play the best parts at the biggest moments.

Gran Turismo 7 is lacking all that. Most of its chosen tracks are boring or uninspired, Polyphony Digital doesn’t do anything to spice things up, and there is no voiceover here. Everything is communicated via written text in Gran Turismo 7 — which means you have to do a lot of reading. (Gran Turismo 7 is also full of white people as NPCs, despite being made by a Tokyo-headquartered studio. It tells you who the game is targeted towards, but it feels weird to mask the developers like this.) Music is also part of Gran Turismo 7’s newest game mode, Music Rally, where you drive to the beat of music — but I didn’t enjoy it at all.

All You Need to Know About Gran Turismo 7, the New PlayStation Exclusive

Gran Turismo 7 review: gameplay and campaign

On the racetrack, Gran Turismo 7 delivers as a serious racer. It demands you to pay attention to the basics — racing line, timely braking, the right tyres, and most efficient turning — if you are going to become good. But you can’t control every variable, it’s unpredictable at times. Dynamic weather can really upend your race in Gran Turismo 7. Having started with stock tires once, I was smooth sailing for two-thirds of the race before a quick shower ground the race to a halt. From being very close to 1st, I eventually ended up outside the podium, which in turn lost me the championship by a lone point.

And in a few places, Gran Turismo 7 feels like it’s caught between pure sim and semi-arcade. For one, there’s an expensive nitro system that you can buy and equip to any car. More importantly, brakes in Gran Turismo 7 have a tendency to lock and make your car swerve widely at times, in what can only be described as very Hollywood ways.

Gran Turismo 7 rewards and currency

Like Wheelspin in Forza Horizon games, Gran Turismo 7 offers “Roulette” tickets that can win you cars, parts, or credits. They come in different levels — one star, two stars, and so forth — with higher ones sporting higher rewards naturally. But they don’t tend to be very rewarding unlike Horizon, with the game largely sticking you with the lowest possible reward.

That’s usually a few thousand credits — this is what you get after winning races, and what you use to buy cars and upgrades. Gran Turismo 7 also allows you to top up credits via the PlayStation Store. For a game that costs Rs. 4,999, this seems egregious at best — and pay to win at worst.

This unpredictability and arcade nature can be frustrating — a single freak shower or one poorly-applied brake can kill your race at times. (That said, dynamic weather can also be a gamechanger.) And moreover, as you push deeper into Gran Turismo 7’s single-player campaign, races get longer and longer. You start out with two-lap races and will end up with four-lap races in less than 10 hours. Gran Turismo 7 is essentially testing player endurance. But this gets mundane pretty soon for two reasons. Polyphony Digital might be promising 97 layouts across 34 locations, but I grew tired of them — Gran Turismo 7 doesn’t introduce new types of races, cars, and tracks quickly enough.

On top of that, the AI bots even at their hardest never really challenged me. (The time trials put up a much better fight.) This despite them getting a head start, sometimes as much as 26 seconds, thanks to Gran Turismo 7’s application of a rolling start. And unless you’re trying to make the AI competitive, there’s no point in raising difficulty as Gran Turismo 7 doesn’t offer higher rewards for racing tougher opponents. Both those facets made me think that like its predecessor, Gran Turismo 7 seems designed for online play. Sony might have moved away from the esports-first mentality — the previous entry, Gran Turismo Sport, was even missing a single-player mode at launch — but here, it’s still pushing players who crave competition to the game’s multiplayer modes.

From Gran Turismo 7 to Grand Theft Auto V, 12 Games to Play in March

BMW McLaren F1 GTR in Gran Turismo 7
Photo Credit: Sony/Polyphony Digital

Gran Turismo 7 review: multiplayer and game modes

Speaking of, there are three ways to play against others on Gran Turismo 7. Like other entries in the series, the newest Gran Turismo game offers local 2-player split screen action. I wouldn’t recommend it though, since it offers a limiting letterboxed experience with mighty black bars on top and bottom. It’s better to play over the Internet — online multiplayer — where you can pick the tracks you like, decide the regulations, and invite your friends or open it up to the public.

And then there’s Sport mode — not to be confused with the aforementioned Gran Turismo Sport the game — where you can take part in online races curated and scheduled by the devs. Naturally, these are only available at particular times during the day, though unfortunately, there’s no option to set an in-game reminder. You must do that externally. Up to 20 players can be involved at a time — so if you want a better starting spot, you can play qualifying races during a pre-race window.

Gran Turismo 7’s Sport mode is meant to be a more casual undertaking, though because this is a sim title, it gives you guidelines on how to behave online. No pushing, shoving, or colliding with other cars, and no overtaking and braking hard in front of other cars. Basically, you shouldn’t be doing anything unethical to gain an advantage. But Polyphony’s system needs more refinement, because in the races I played, it failed to recognise legitimate tail fishing incidents.

There’s plenty to prepare you for Gran Turismo 7’s online multiplayer. The awfully-named Licence Centre — you’ll need to gain new licence levels to take part in bigger campaign events — is basically an advanced tutorial section, which starts you off by teaching you braking (identify landmarks) and goes on to do a lot more. The licence centre is clearly designed to make you a better racer, and slowly loosen the tethers and shed off driver assistances you may have put on yourself. With Circuit Experience — think of it as practice day in Formula 1 — you can go around the track (section wise or the full thing) and time yourself. Gran Turismo 7 also offers Demonstrations, where you can see how the AI would best navigate a track or a portion of it.

From Starfield to God of War Ragnarök, 45 Most Anticipated Games of 2022

Mazda RX-7 in Gran Turismo 7
Photo Credit: Sony/Polyphony Digital

Gran Turismo 7 cars

There are over 400 cars in Gran Turismo 7 that you can check out at Brand Central, where you will also receive time-limited invites now and then that allow you to buy certain very expensive cars.

There’s also an in-game mall where car manufacturers can advertise themselves, with YouTube videos plugged in for extra effort. Cough product placement cough.

Gran Turismo 7 review: always online, Scapes, and graphics

All of these elements are introduced as you play through the single-player campaign — with Gran Turismo 7 nicely guiding you through new events, championships, and other race formats. Chief among these is the use of the “Menu Book” system at the in-game Cafe, whose owner Luca assigns you objectives that will mostly help you unlock new cars. Each Menu Book in Gran Turismo 7 has a theme, be it American muscle or hot hatches, BMW or Alfa Romeo from Europe, or simply to introduce a new game feature. This could be Missions which consist of short track activities where you’ve to hit a certain objective within a time limit to get gold, silver, or bronze. Every Mission — they are divided into locales — ends with a full race as the final objective.

Every game mode in Gran Turismo 7 save one requires you to be connected to the Internet — you will get kicked you out in the middle of races if you go offline, which can be very frustrating — which Polyphony justifies has been done to prevent hacking and cheating. Only the Arcade mode works fully offline.

When you are not spending your time racing in Gran Turismo 7, you should check out the game’s vast photo mode dubbed Scapes. It’s a new take on photo mode as it lets you place cars you own — yes, more than one at a time — in some of the most gorgeous and/or well-known spots around the world. (There are no Indian locations here sadly.) Scapes offers for extensive customisation on how you want the cars to be placed, the lensing, the framing, the camera settings, extra effects, and lots more to dive into. It will delight virtual photographers — and make them lose sense of time.

Scapes is also where Gran Turismo 7 looks its best, if you’ve picked the right mode. On the PlayStation 5, the game lets you pick between two: Prioritise Frame Rate vs Prioritise Ray Tracing. The former targets 60fps throughout the game, while the latter naturally utilises PS5’s raytracing capabilities. That said, raytracing is not available in races at all, it only turns on when you leave the track. During races, Gran Turismo 7 looks great but I’ve to admit it never wowed me like Forza Horizon 5 did — and I played that on the Xbox One X — with its use of water droplets, car dirt, and all sorts of tiny things that embellish the game.

Horizon Forbidden West Review: Gorgeous Open World Let Down by AAA Game Design

Porsche Carrera GT in Gran Turismo 7
Photo Credit: Sony/Polyphony Digital

If you’re playing on the PS5, Gran Turismo 7 does make use of the DualSense’s new features obviously, with the haptic motors and adaptive triggers most in play when you’re off track and braking, respectively. Although I’m very afraid whenever a game pushes too much with the DualSense, given Sony’s reliability issues with the springs in the adaptive triggers (aside from the drift troubles with the analogue sticks).

Gran Turismo 7 review verdict

Gran Turismo 7 is not lacking in effort or attention to detail. In a recent tweet, Polyphony revealed that cars in the first ever Gran Turismo game on the first PlayStation were made up of 300 polygons. What’s that number 25 years later in Gran Turismo 7 on the PlayStation 5? Half a million. That’s crazy. (It also shows how powerful gaming hardware has become in two and a half decades.)

For those looking for a dedicated simulation racer where you can spend hours tuning and practising to get the best out of the car and yourself, Gran Turismo 7 will no doubt appeal. But I don’t think it’s for racing game enthusiasts, it’s for racing enthusiasts.

A great racing game is more than the details — it’s the whole package, it’s how it makes you feel. And Gran Turismo 7 isn’t the kind of game that makes me want to pick up my DualSense controller and boot it up as I wrap this review. I’m happy to be called elsewhere.

Pros:

  • Helps you become a better racer
  • Engaging sim racing
  • Scapes is next-level photo mode
  • Extensive tuning options
  • Dynamic weather can be a gamechanger

Cons:

  • Always online (largely)
  • AI not challenging enough
  • Brakes can feel arcade-ish at times
  • Can’t feel the track variety
  • Uninspired soundtrack
  • No voiceovers
  • Pay-to-win behaviour
  • Music Rally is a bore
  • Local multiplayer is letterboxed

Rating (out of 10): 7

Gran Turismo 7 is released Friday, March 4 on PlayStation 4 and PlayStation 5. Pricing starts at Rs. 3,999 on the PS4, and Rs. 4,999 for the PS5.

Catch the latest from the Consumer Electronics Show on Gadgets 360, at our CES 2023 hub.

.